Issue 3 Front CoverISSUE #03
Our amazing third issue’s features include:

  • The History Toys – Why mixing real-world fact with in-game fiction provides a richer gaming experience for us all.
  • Dicing With The Law – Piracy isn’t just a problem for videogames. Board games rip-offs are an increasing menace.
  • The Rise, Fall and Rebirth of Adventure Gaming – A once mighty genre sits at the cusp of greatness once more.
  • Dream Machines – Taking simulations to incredible new heights.
  • The State of Playfulness – Not just sophisticated marketing tools, ARGs are a growing genre of gaming in their own right.
  • Give Us A Break – Why governments around the world need to learn from each other regarding tax breaks for developers.
  • Contemplative Gaming – Sometimes you need to put the guns away and lose yourself in the moment.

Issue #03 also contains experts in the fields of user interface design, narrative structure, MMO balancing and board game design giving their thoughts on game design today, regular columnists Richard Cobbett and Dan Marshall exploring the controversial topic of controversy itself, a look at Skyrim’s growing base of players who are re-writing the rules for themselves, and news stories on everything from LA comedians playing D&D to incredible gaming cocktail recipes.
Note: price includes .PDF, .mobi (Kindle) and .epub (eBook) versions of this issue.

Price: $4.99

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ISSUE #02
Our second issue’s features include:

  • The French Connection – David Cage, Frederick Raynal and Michel Ancel speak about French game design.
  • Virtually Yours – In-game sex has a long way to go before we can take it seriously.
  • Playing The Long Game – The world of board games that can last for months.
  • Tales of the Travelling Trickster God – Why Convention Dungeon Mastering is far removed from running your home game.
  • Making It Up As They Go Along – Procedural generation is both a boon and a headache for developers on a budget.
  • The Financial Frontier – We speak to Double Fine, Brian Fargo and more about the new world of game funding.
  • The Social Touch – Playing games in public has never been bigger.

Issue #02 also contains experts in the fields of user interface design, vehicular simulation, social game dynamics and virtual storytelling, regular columnists Richard Cobbett and Dan Marshall, an exploration of Analogue: A Hate Story you won’t see anywhere else and a report on the current trend of arcade experiences over traditional cabinets.
Note: price includes .PDF, .mobi (Kindle) and .epub (eBook) versions of this issue.

Price: $4.99

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ISSUE #01
Our first issue’s features include:

  • The Perfect Battlefield – Will Porter asks the foremost FPS designers to share their thoughts on making the ideal online combat arena.
  • Indie Darlings – Profiling seven of the leading indie game designers, asking why they do what they do.
  • Pixels and Shadows – Screenwriter and film noir expert Vince Keenan explores the subtle influences behind Rockstar’s crime hit, L.A. Noire.
  • The Heist – We explore the real-life stealth game and discover sneaking isn’t as easy as games make it look.
  • War Games – Chris Donlan’s grandfather spent the majority of WWII in a German POW camp with only an early copy of Monopoly to see him through.
  • Bits and Pieces – Daniel Ness trawls through the long history of popular videogames being transferred to the tabletop.

The launch issue also contains experts in the fields of user interface design, universe simulation and emotional storytelling giving their insights into the state of game creation today, our regular columnists Richard Cobbett and Dan Marshall and the stunning ‘in-game photography’ of www.deadendthrills.com.
Note: price includes .PDF, .mobi (Kindle) and .epub (eBook) versions of this issue.

Price: $4.99

 

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